Hologram v0.6.0 Released!

Hologram v0.6.0 focuses on production readiness through enhanced security, comprehensive form support, and improved reliability. As adoption has ramped up substantially and developers have begun signaling their intent to use Hologram in production environments, this release addresses the critical needs for forms, security, reliability, and developer convenience.

This release introduces a complete form handling system with synchronized and non-synchronized form elements, comprehensive CSRF protection and HTML escaping for XSS prevention, action scheduling with delay parameters for animations and real-time interactions, and extensive cross-platform improvements for Windows development. To showcase the new action delay capabilities, I've prepared an Interactive Bouncing Ball Demo that demonstrates smooth 60 FPS physics simulation with realistic gravity, collision effects, and friction.

With over 360 commits since version 0.5.0, this release significantly strengthens Hologram's foundation for production use while introducing powerful new features that enable more dynamic and interactive applications.

New Features

Complete Form Support

Enhanced Security

Action Scheduling and Delays

Enhancements

Windows Development Support

Compiler Reliability Improvements

Template Engine Enhancements

Expanded Runtime Support

Bug Fixes

State Management

Forms

Template Engine and Rendering

Runtime and Connectivity

Development and Compilation

Upgrade Instructions

Hologram v0.6.0 contains no backward incompatible changes. Simply update your mix.exs dependency to the new version:

{:hologram, "~> 0.6.0"}

Then run:

$ mix deps.update hologram

Acknowledgments & Community

Special Thanks to My GitHub Sponsors

I'd like to thank my GitHub sponsors: absowoot, Lucassifoni (Lucas Sifoni), D4no0 (Calancea Daniel), totaltrash (Darren Black), sodapopcan (Andrew Haust) and zachdaniel (Zach Daniel). Your support is greatly appreciated and helps with Hologram's continued development.

If you'd like to support Hologram's development and help make releases like this possible, consider becoming a GitHub sponsor. Your sponsorship directly contributes to the framework's growth, allows me to dedicate more time to new features, performance improvements, and community support. Every contribution, no matter the size, makes a meaningful difference in Hologram's journey.

Stay Connected

Join the growing community following Hologram's journey by signing up for our monthly Newsletter.

Every month, you'll get updates on development milestones, ecosystem news, and insights from the Hologram world. Think of it as your monthly check-in with everything Hologram-related. Whether it's new features being worked on, interesting discussions in the community, or updates on the framework's direction, you'll get a nice overview of what's been happening. No need to piece together information from different places - it's all compiled into one convenient monthly update.

Challenge Time!

Now that you have action scheduling with delay parameters and initialization-time action queuing at your disposal, I challenge you to push the boundaries of what's possible!

Think animations, games, real-time simulations, polling mechanisms, or any interactive experience that requires precise timing. The new action delay system opens up possibilities for creating fluid 60 FPS animations, physics simulations, periodic data updates, and much more.

What creative applications will you build? Show me what you can create with these new timing capabilities - I'd love to see how you leverage action scheduling to build engaging, dynamic experiences!

- Bart